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Grounded updates
Grounded updates









grounded updates

Autosaves no longer cause performance hitching.Foundations will no longer be invalid when snapping to other foundations that stick out of the ground too much.Increased hearing range of Wolf Spiders from 2500 to 5000 to account for the above change.īug Fixes - All Platforms Top Community Issues.Creature Perception: Player noise now has a linear falloff as opposed to all heard player noise having the same value regardless of distance.Buoyant Markers can now be built in the lower pond.Incomplete buildings are more visually apparent.Buildings will be invalid less often when placing them inside structures.Added "Recover Backpacks" in the Game Preview debug menu to help recover backpacks that have gotten stuck.Bratburst visual effects better match the ingredients that were used to craft it.Creatures will fade out / fade in when approaching their despawn distance to prevent visual popping (currently only works on host).Nectar now spawns on top of flowers instead of below them.Items dropped in the world that uses the temp loot bag model (armors, etc.) will have their item icon displayed on top of them.This cleans up some icon spam when using a bow. Weapons and arrows that are embedded in creatures will not display their floating icon until the weapon/arrow becomes dislodged.Layout revision to the OS Config menu to make viewing status effect icon/details better.A "New Resource" queue will display on the HUD if you pick up new items faster than the HUD can handle displaying the notifications for them.Save game screenshots now work with Logout saves.Notifications now will display what's in the queue to improve feedback with this system.Point of interest notification has been altered to be more responsive and look better.The arrow you have nocked on your bow reflects the arrow ammo type you have selected.Previously-equipped off-hand items that were displaced by a two-handed weapon are restored when re-equipping a one-handed weapon.

grounded updates

  • Most unblockable creature attacks are now blockable with shields (still unblockable with weapons).
  • Bone weapons have slightly less durability.
  • Rotten bee equipment can now be analyzed to unlock the un-rotten recipes.
  • Mint Mallet has been renamed "Mint Mace".
  • BURG.L Chips now award science when returned regardless of whether the corresponding BURG.L quest is active.
  • Reduced the amount of network data sent between various systems.
  • More reliable networking calls from clients to the server.
  • Container inventory contents are no longer replicated to clients until needed (an optimization).
  • Each piece of equipment will take a small amount of durability damage after you die.
  • Equipped items will stay on the player after death.
  • Equipped items no longer take up Backpack space.
  • Two new stuffed friends: Stuffed Bee and Stuffed Firefly.
  • Bee Armor Set (Face Mask, Shoulder Pads, Shin Guards).
  • #Grounded updates update#

    Obsidian Entertainment hat für das First-Person-Koop-Survival-Game " Grounded" das Update 0.6.0 veröffentlicht, das neue Kreaturen (Bienen, Moskitos, Glühwürmchen), Baumaterialien, einen Perk sowie weitere Inhalte und Features enthält (siehe Changelog).











    Grounded updates